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Tag: game design

Articles

Should there be a Medieval III: Total War?

9 Jan 2021
My love for Medieval II: Total War has recently been rekindled... for no particular reason. I just woke up one day and so dearly wanted to return to that game.…
Articles

When good design creates unhealthy results

21 Dec 2020
Taking the rules of 'The Floor is Lava' to the next extreme, Verlet Swing is a 3D platformer where you are not allowed to touch anything at all. You begin…
Articles

Inconvenience by design

30 May 20208 Nov 2020
A major sticking point for me throughout the original Wizardry trilogy was the design choice to limit player healing and level ups to the inn back in town. The games feature a…
Articles

Inventory Deadweight

28 May 20208 Nov 2020
Playing through Shadow Warrior was an interesting experience, but one thought I kept coming back to is how useless the pistol ended up being. It's the first weapon Lo Wang finds…
Articles…

5 early roadblocks in video games

12 Feb 201922 Nov 2020
The ideal difficulty curve is different for everybody. Some prefer that a video game eases them into the experience, others will grow bored if they aren't feeling challenged in the…
Articles

6 alternative ways of handling difficulty in games

22 Feb 201722 Nov 2020
There are two classic ways of handling difficulty in games: either the game gives you no choice in the matter and you play through it in the one way developers…
Articles…

Debate: is Undertale’s ending actually any good?

4 Sep 201622 Nov 2020
UNDERTALE! The big indie hit and one of the last two games we reviewed as part of indie month 2016. If you read my review of the game, then it…

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